Iphone for simple mobile: Apple iPhone 8 – Simple Mobile

‎SIMPLE Mobile My Account on the App Store


Take command of your wireless service, anywhere at any time! The Simple Mobile My Account App lets you manage most aspects of your wireless service right from your phone.

Here is how it works:

-Once downloaded, open the app and after agreeing with the End User License agreement, you will have the option to log in (if you already have a Simple Mobile Account) or you can create an account by selecting Create an Account.

– Once logged in, you will be able to see your Service End Date, keep track of your Data Usage, ReUp your Service by selecting ReUp with Credit Card or ReUp with PIN if you have an Airtime PIN.

-Other features include Auto-ReUp Enrollment, Stash management, Credit Card management, Adding or Deleting a Device from the Account, viewing your transaction history or you can use our retail locator.

Not a Simple Mobile customer? Switch now! Visit us at https://www. simplemobile.com for more information

Simple Mobile from TracFone, a Verizon Company.

Version 8.0

Performance and stability improvements.

Ratings and Reviews

12.5K Ratings

Simple Mobile

I’m Shareef, and I just wanted to write a quick and honest review. This service is excellent and simple. I’ve been using it for a long with no issues. It will be put to good use for a very long time. If my family and friends were to inquire about my opinion, I would respond that I have no issues with my service, that it is extremely affordable, simple to use, and that it awards points. This service is the best there is, and I wish I had known about it sooner. I appreciate you enabling me to provide this evaluation and service.


Have been with your service for a little over a year now . Thank you for your services. Support has been very helpful as have only a year ago switched from a flipphone and not too tech saavy…
Only dissappointment was… several months ago had purchased 3 $40 dollar reup pin cards to have back up in case we might be on lockdown but discovered that (because of the covid situation needed to use unlimited data for employment search…possible schooling… essential communications…etc)-am close to 60 yrs old—-was not allowed to use any of that money on cards to make it the $50 plan….being locked in a $40 plan )$120 paid money )- reeeeaaalllyyy needed to be able to use it towards the $50 plan as no work coming through and unemplyment money coming in for me was very low —-
If money is spent on multiple cards it should be credit to next option on plan not locked in . April

Don’t use your points if you leases a phone

I used my points that I worked long and hard to get but because I lease a phone through them and they use a service to collect the payment for my phone and for a service plan they are saying that I can’t use my points for a plan after fighting with them for hours over the phone to convince them that the plan never got used that I still had to pay cash. It was a huge head ache and I feel completely misled and disappointed with this whole company. I’m glad that I’m diligent and keep copies of receipts or I probably would not have gotten my points added back to my account but I can’t even use them so I don’t know what’s the fricking point in me having them. They told me well you can buy more data with them, well that’s great but I pay for unlimited data already sooo thanks for nothing!

Hi jenjen3869. Katrina

The developer, TracFone Wireless, Inc., indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Linked to You

The following data may be collected but it is not linked to your identity:

Privacy practices may vary, for example, based on the features you use or your age. Learn More


Tracfone Wireless Inc.

97 MB



Age Rating

Simple Mobile is a registered trademark of TracFone Wireless, Inc., a Verizon company. © 2023 TRACFONE.


  • Developer Website

  • App Support

  • Privacy Policy

More By This Developer

You Might Also Like

Simple Mobile Phones
– PrePaid Phone Zone

Sold Out

Apple iPhone 6S 32GB Space Gray – Simple Mobile

Regular price
Sale price$149.99
Save $150.00

Sold Out

LG Solo 16GB – Simple Mobile

Regular price
Sale price$99.95
Save $50.04

Sold Out

Alcatel MyFlip – Simple Mobile

Regular price
Sale price$59. 95
Save $10.04

Sold Out

Motorola Moto E6 – Simple Mobile

Regular price
Sale price$89.95
Save $80.04

Sold Out

Apple iPhone 7 32GB – Simple Mobile

Regular price
Sale price$179.95
Save $170.04

Sold Out

Samsung Galaxy A20 (S205DL) – Simple Mobile

Regular price
Sale price$239.99
Save $150.00

Sold Out

Samsung A10e (S102DL) Gray – Simple Mobile

Regular price
Sale price$169.99
Save $30.00


Moxee Mobile Hotspot – Simple Mobile

Regular price
Sale price$69.99
Save $30.00

Sold Out

Apple iPhone 8 Plus 64GB Space Gray – Simple Mobile

Regular price
$599. 99
Sale price$349.99
Save $250.00

Sold Out

Apple iPhone 8 64GB Gold – Simple Mobile

Regular price
Sale price$269.99
Save $330.00

Sold Out

Apple iPhone X 64GB Silver – Simple Mobile

Regular price
Sale price$399.99
Save $200.00

Sold Out

Apple iPhone XS Max 64GB Gold – Simple Mobile

Regular price
Sale price$509.99
Save $190.00

Sold Out

Motorola Moto E5 – Simple Mobile

Regular price
Sale price$139.99
Save $60.00

Sold Out

ZTE Blade T2 – Simple Mobile – Black


Sold Out

LG Journey – Simple Mobile – Black


Sold Out

Samsung Galaxy A51 Unlocked 128GB – Simple Mobile

Regular price
$449. 99
Sale price$259.99
Save $190.00

Sold Out

Samsung Galaxy S9 G960 – Unlocked – Simple Mobile

Regular price
Sale price$289.99
Save $160.00

Sold Out

Samsung Galaxy A12 – Unlocked

Regular price
Sale price$249.99
Save $250.00

Sold Out

Samsung A10e (S102DL) Gray – Simple Mobile

Regular price
Sale price$109.99
Save $80.00

Sold Out

Apple iPhone XR 64GB Black – Simple Mobile

Regular price
Sale price$379.99
Save $220.00

Sold Out

Apple iPhone SE 2nd Gen 64GB – Black – Simple Mobile

Regular price
Sale price$269.95
Save $230.00

Sold Out

LG Premier Pro LTE – Simple Mobile – Black

Regular price
$99. 95
Sale price$89.96
Save $9.99

Sold Out

LG Rebel 4 – Simple Mobile – Black


Sold Out

LG Stylo 5 – Simple Mobile – Black

Regular price
Sale price$159.99
Save $100.00

About how I wrote a simple app for Android/iOS / Sudo Null IT News

I want to note right away that this is not an article from a professional, but rather an amateur’s view of mobile development, let’s say, “from scratch”. My main occupation is website development. I currently work for an ISP and do internal billing/website support and so on (PHP and some Perl), pretty boring stuff I tell you. In general, I am an ordinary provincial “programmer”.

At one fine moment, the company’s management came up with the idea to make a mobile application for the iPhone, which could show the balance to the user, his status, the ability to take the “promised payment”, in fact, duplication of a personal account, but for the application. Knowing absolutely nothing about mobile development, I took the idea with great enthusiasm, because it’s always nice to do / learn something new, I think it’s like that for everyone.

Arriving at work one of those gray boring days, I made up my mind and wrote in a Google search “how to make a mobile application”. It was very naive. It seems that I even tried to ask a question on Toster, “how to start developing for mobile applications”, then I still did not understand how stupid this question was perceived by professionals.

Pretty quickly, I divided the development for myself into two parts, it was Android and iOS, because they are completely different (the search suggested.

Somehow I came across Phonegap, as far as I understood, we write in Javascript + html + css, and then we get a ready-made application for Android / iOS, but for some reason I didn’t want to use such solutions, firstly: there were incomprehensible reviews, someone praised, someone scolded, and secondly: I wanted to try how it is from the inside, what is to make a “native” app. 0003

Plan and preparation

Actually, the idea is quite simple:

  • Login screen with login/password
  • The main screen with information about the subscriber (full name, contract number, balance, status (Active, Disabled), whether there is an accident at home, the button Activate the promised payment
  • Screen with payments (credits to the account)
  • Screen with write-offs on account

For the operation of the application, I wrote the simplest API in PHP, a script that responded to a specific request with a string in JSON format. To do this turned out to be elementary.

Decided to start with Android.


I started by installing Android Studio, initially I was confused by the number of buttons / icons, but in a couple of days I was already like a fish in water. To begin with, it was necessary to understand how applications are made in general, the initial “Hello world!” Helps a lot. which is created by default. Everything looked quite simple and clear. Googling “How to start developing in Android Studio”, I realized that I need to download the SDK. Having opened the SDK-manager, I did not understand anything at all, well, more precisely, I did not understand what exactly should be done, so I checked all the boxes and waited until everything was downloaded. Why do I need it, I didn’t understand at all, the general idea, of course, was “for support of such and such a version to work,” but why you need to download everything separately and choose among hundreds of ticks – brrr.

The second rather difficult step was to run the application on the simulator. Googling, I had to tinker with AVD, of course, poking around like a blind kitten, I made several virtual devices. One even launched the application. To be honest, the Android Studio simulator is not User-friendly at all, I fought with it for a very long time, tried to launch it in different ways, I wanted the control buttons to be on the screen and work, but for some reason they didn’t work. Apparently, the lack of experience affected.

As it turned out, Android is written in Java. About Java, I only knew that it is a programming language and it is not Javascript.
I decided to break the big task into smaller ones.

Now a situation arose when, in principle, everything was ready for me, but I didn’t know how the application was made at all, therefore, after googling, I realized that I couldn’t find any normal information in Russian (or I didn’t search well). The information is either outdated or not what I need. Saved me youtube and knowledge of English. Having made several requests on YouTube, you can find a lot of information, and even with the process itself – it helped a lot, if it weren’t for the training videos, I think I would have been making the application for several months.

Choosing the minimum version of Android, I settled on 4 something there 🙂 (Audience coverage 90%+ according to Google).

Again breaking down my tasks into smaller tasks, I looked for tutorials on youtube, for example: “how to get json in android” or “menu in android studio”. Of course, I had to watch 30 different videos and they were all in English (one in German and one in Chinese – when they show it is not so difficult to get to know what they say :)).

Android development has taken about a week since installing Android Studio. After that, having taken the tablet away from my son, I was able to test my application on a real device – simply by connecting it to a computer.

Publication on Google Play

At first I thought that it would be very difficult and even worried, but as it turned out, only $ 25 and, in fact, without any serious checks, the application got into Google Play and after a few hours it was available in the search, the publication took about one day.


After resting for a couple of days and thinking, I decided that it was time to implement the same application for iOS. But it turned out that the free xCode development environment can only be run on a Mac. I had to download the MAC OS Yosemite virtual machine image and run it through VMWare. It was very easy to do this and in fact did not require any gestures from me except to “wait”.

After that I downloaded xCode and started to figure it out, things went faster, since development for mobile devices for both Android and iOS is approximately similar in their ideas.

Programming language chosen by Swift. iOS version at least 7.1+

In principle, development for iOS was easier, although there were bugs in the simulator, but the whole process turned out to be more convenient than for Android. Again, I opened up youtube and watched videos/read manuals on how to do something. For example, I googled a great script that makes a slide menu, which I didn’t have in Android. In general, another marathon and in a week an improved application was ready, added the ability to replenish the account using a prepaid card and combined payments / write-offs in one window.

Used the same API (same script as for Android).

Publishing to iOS

Here everything turned out to be not so rosy and simple as in Android. First, it turned out that I needed a real device to test the application, and without it I couldn’t get published. I had to look for the iPhone and link it to the testing profile.

Again, when creating an account, there was a choice between “company” and “individual developer”, but after reading horror stories about 4+ months of checking companies, I decided to register as an individual developer. It was not difficult to do this, the main thing is to pay 9$9 for an iOS developer account from your credit card to match the name (suggested search). The payment took 2 days.

After that, I had to search for the whole video “how to publish in the app store” and follow the instructions, everything is so incomprehensible there. Some certificates, here and there. In general, it is not very convenient, although you only need to do it once :).

The application was sent for review and was waiting in line for about a week and a half. After which it was accepted. By the way, as the logs showed, the check was something like this: Login -> Balance -> Payments -> Balance. And that’s all, although there was still a “Top up balance” page, but it was not checked (but in vain, I screwed up there and had to upload a new version of the program 1.1, which was also checked for more than a week).


1. As it turned out, this is not difficult even for a person who has never used Java / Swift / Mac OS.

2. A lot of new information made my brain just overflow in the early days and freeze. Only sleep helped, after it I more clearly understood what to do next. Do not be afraid of such stages. Sometimes it seemed to me that “I don’t understand anything at all”, there were feelings that I was banging my head against a concrete wall. But the next day I solved the problem. For example, in Android, at the very beginning, I had a “nothing works” situation when I connected to the server and had to receive information, it turned out that I had to do this in an asynchronous thread. Spent a whole day.

3. Manuals/video tutorials become obsolete very quickly. Platforms are developing so quickly that it is necessary to immediately check the relevance of information. There is very little of it in Russian, after several attempts I even gave up looking and immediately began to study stackoverflow and the English-speaking Internet. Youtube with their video tutorials just saved me! I opened the video on one monitor and worked on the second. Without basic English – nowhere.

4. Q&A services really help! Sometimes, falling into a stupor, I asked questions and almost immediately received answers – very convenient if you are at an impasse.

5. Apple is more responsive to app publishing, but other than a long time, I haven’t noticed any particular problems. Android, on the other hand, does everything very quickly (but they let everyone in, as I understand it).

6. In total, I spent almost a month (on development about two weeks with breaks). Was it worth it – I think yes, it was very interesting. If you have a desire – try it, everything turned out to be not so difficult. I don’t have an Android/iPhone smartphone, but without them everything turned out to be easy. Simulators work reliably.

The app is called dagotel, but it’s made for customers, so it won’t let you login. Just look at the screenshots.

I have no idea why I wrote this article and what goals I pursued, but once I wrote it, I decided to publish it.

which platform to choose — Development on vc.ru

A practical guide from the Winfox mobile development studio team for those who are starting to make their own application.


What we talk about

What exactly goes into creating an application? The most frequently asked question by our clients. They want to know how much money and time will be required from them, how the work is built, where to start and how to earn money as a result, not lose it.

This important question, which cannot be answered in a nutshell, inspired us to publish this series of articles. They will not contain vague advice from the series “how to make an application: three easy steps.” But there will be the experience we have accumulated over more than five years of work in the mobile development market, examples from practice and a guide to action.

You will learn from the previous materials:

Now we will tell you how the iOS and Android platforms differ, which one is better to develop an application for and how MVP can help here.

iOS or Android: which platform to choose

Sometimes a customer is not ready to immediately start developing applications for both platforms: he does not have money, resources or time. Then he faces a choice: where to start in order to pay off faster and continue working on the project? Here are four criteria to consider when choosing.

1. Where is your target audience?

Android is targeting the masses and is therefore a big success in emerging markets such as Asia, Africa and South America. iOS is aimed at premium users and markets such as North America and Western Europe.

According to Bloomberg, 26% of people in Russia use iOS, and 73% use Android. The situation is approximately the same in Finland, Germany, Italy, France, China and South Korea.

Equally important is who your target audience is. When we developed the Global Truck Service app for truck drivers, we focused on Android, because drivers almost don’t have iPhones.

Rustam Mukhamedyanov, head of Winfox


2. How do you want to earn money?

What app monetization strategy did you choose? In-app purchases or ads? The share of purchases in the iOS application generates 45% more revenue per user than in Android.

The purchasing power of Apple users is nearly five times that of Android users.

3. Will you be selling products on the mobile app?

According to statistics, iOS users are more likely to buy from smartphones. This is done by 23% of users, while on Android it is only 17% of users.

4. Which application is cheaper to make?

It usually costs a bit more to develop an app for Android than for iOS. But it all depends on the development studio you have chosen.

It’s cheaper to make an iOS app, because the fleet of devices is smaller, it’s cheaper to test. However, iOS developers are about 20% more expensive than Android specialists.

Rustam Mukhamedyanov, head of Winfox


If you are still not sure which platform to choose and whether you need to create a new service at all, we recommend starting with MVP.

What is an MVP and why is it needed

Every business starts with an idea, but not every one of them succeeds. Sometimes an entrepreneur finds out that customers don’t need an app after it’s ready. MVP, or Minimum Viable Product, is a minimum viable product that helps test a hypothesis.

What an MVP looks like. MVP is a working application with a simple design. It doesn’t have all the features. Such an application is based on a key feature – the main function – which reflects the idea of ​​​​the application and solves the main problem of the client.

Why MVP is needed. Making an MVP is the best way to quickly check what the market really needs (or doesn’t need).

MVP gives you a clear picture of how your customers feel about your application. If you understand from the reviews that the application is necessary, you can invest in a full-fledged version with other features and a beautiful design without huge risks. If users say that the application does not solve their problems, you will stop in time and not waste your money.

How we do MVP. Determine what basic functions should be in the application. For example, for an online store, this will be a catalog and a payment system – you can already sell with them. For a learning application, MVP is based on the algorithm for obtaining new knowledge and consuming content.

It usually takes two or three months for our studio to make an MVP from scratch.

If there are several main functions, you can divide the MVP into parts that can exist independently of each other and be useful. In the future, you can refine each of them and release the application to the market in parts.


Start with Android if you want to reach as many users as possible, plan to earn money through ads, don’t make a retail app, and are willing to spend a little more on development.

Start with iOS if you’re focusing on higher income users and in-app purchases, if you’re planning to sell products in a mobile web store and want to save some development money.

When in doubt, make an MVP. This will allow you to quickly enter the market by releasing a tested product without bugs. We recommend making an MVP for everyone, regardless of the business area and type of application.